AI Command Lab // Flight Simulator

301F: The Garbage Collector

Initial AI Output (Fragile)

// AI-Generated Code: The Memory Leak
public class MissionUI : MonoBehaviour {
    void OnEnable() {
        // Audit Fail: This creates a permanent bond!
        // Even if this UI is destroyed, the MissionManager
        // still tries to send data to it.
        MissionManager.OnUpdate += Refresh; 
    }
}

Initial AI Prompt

"You ask the AI: "Make the UI update whenever the MissionManager changes.""

Pilot Comm Link

Mission Objective: A skilled Pilot directs the AI to use Proper Lifecycle Management.