AI Command Lab // Flight Simulator

301E: Regional Buffers

Initial AI Output (Fragile)

// AI-Generated Code: Standard (Single) Loading
public void EnterBuilding() {
    // Audit Fail: This destroys the exterior world!
    // The player will see a jarring 'jump' to a black screen.
    SceneManager.LoadScene("BuildingInterior"); 
}

Initial AI Prompt

"You ask the AI: "Load the interior of the building when the player touches the door.""

Pilot Comm Link

Mission Objective: A skilled Pilot directs the AI to use LoadSceneMode.Additive.