AI Command Lab // Flight Simulator
301E: Regional Buffers
Initial AI Output (Fragile)
// AI-Generated Code: Standard (Single) Loading
public void EnterBuilding() {
// Audit Fail: This destroys the exterior world!
// The player will see a jarring 'jump' to a black screen.
SceneManager.LoadScene("BuildingInterior");
}
Initial AI Prompt
"You ask the AI: "Load the interior of the building when the player touches the door.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to use LoadSceneMode.Additive.
Optimized Protocol
using UnityEngine.SceneManagement;
public void EnterBuilding() {
// Corrected: Layering the interior on top of the world
SceneManager.LoadScene("BuildingInterior", LoadSceneMode.Additive);
}