AI Command Lab // Flight Simulator

301D: Cross-Scene Comms

Initial AI Output (Fragile)

// AI-Generated Code: Hard-Wired Managers
public class QuestManager : MonoBehaviour {
    // Audit Fail: QuestManager cannot exist without AudioManager!
    public AudioManager audioMan; 

    public void CompleteQuest() {
        audioMan.PlaySuccessSound(); 
    }
}

Initial AI Prompt

"You ask the AI: "Play a 'Success' sound whenever a quest is completed.""

Pilot Comm Link

Mission Objective: A skilled Pilot directs the AI to use an Action-based Signal.