AI Command Lab // Flight Simulator
300F: The Boundary Check
Initial AI Output (Fragile)
// AI-Generated Code: Audit Failure (Optimization Drag)
void Update() {
// Audit Fail: This complex math runs for every enemy
// even if they are 5 miles behind the camera.
CalculateComplexAIPathfinding();
UpdateDetailedProceduralAnimation();
}
Initial AI Prompt
"You ask the AI: "Make the enemies play a complex breathing animation and calculate pathfinding.""
Pilot Comm Link
Mission Objective: A skilled Navigator directs the AI to use Visibility Callbacks.
Optimized Protocol
// Navigator Code: Optimized & Situationally Aware
private bool isVisible;
void OnBecameVisible() { isVisible = true; }
void OnBecameInvisible() { isVisible = false; }
void Update() {
// Only burn CPU fuel if the Pilot can see the target
if (!isVisible) return;
CalculateComplexAIPathfinding();
UpdateDetailedProceduralAnimation();
}