AI Command Lab // Flight Simulator
300E: Stable Rotations
Initial AI Output (Fragile)
// AI-Generated Code: Audit Failure (Euler Instability)
void Update() {
// Audit Fail: Direct manipulation of eulerAngles
// leads to Gimbal Lock and erratic 'snapping'.
Vector3 currentRot = transform.eulerAngles;
currentRot.y += 10f * Time.deltaTime;
transform.eulerAngles = currentRot;
}
Initial AI Prompt
"You ask the AI: "Rotate the turret slowly toward the player.""
Pilot Comm Link
Mission Objective: A skilled Navigator directs the AI to use Quaternion math.
Optimized Protocol
// Navigator Code: Stable & Professional
void Update() {
Vector3 direction = (player.position - transform.position).normalized;
Quaternion targetRotation = Quaternion.LookRotation(direction);
// Smoothly transition from 'Current' to 'Target'
// without ever touching the dangerous Euler dials.
transform.rotation = Quaternion.RotateTowards(
transform.rotation,
targetRotation,
rotationSpeed * Time.deltaTime
);
}