AI Command Lab // Flight Simulator

2B: Collections Audit

Initial AI Output (Fragile)

// AI-Generated Code (Inefficient)
public List<GameObject> enemies = new List<GameObject>();

void SpawnEnemy(GameObject prefab) {
    enemies.Add(Instantiate(prefab));
}

Initial AI Prompt

"You ask the AI: "Create a list to store enemies as they spawn.""

Pilot Comm Link

Mission Objective: Use a Coroutine (IEnumerator) to handle timing and delays efficiently.