AI Command Lab // Flight Simulator
2B: Collections Audit
Initial AI Output (Fragile)
// AI-Generated Code (Inefficient)
public List<GameObject> enemies = new List<GameObject>();
void SpawnEnemy(GameObject prefab) {
enemies.Add(Instantiate(prefab));
}
Initial AI Prompt
"You ask the AI: "Create a list to store enemies as they spawn.""
Pilot Comm Link
Mission Objective: Use a Coroutine (IEnumerator) to handle timing and delays efficiently.
Optimized Protocol
// Corrected Code (Optimized) public List<GameObject> enemies = new List<GameObject>(50);