AI Command Lab // Flight Simulator

206E: The Audio Pool

Initial AI Output (Fragile)

// AI-Generated Code: GC Spike
void OnCollisionEnter(Collision c) {
    // Audit Fail: Creates and Destroys a GameObject every frame.
    AudioSource.PlayClipAtPoint(hitSound, c.point);
}

Initial AI Prompt

"You ask the AI: "Play a sound at the bullet hit location.""

Pilot Comm Link

Mission Objective: A skilled Pilot directs the AI to use a Pool. You command: "Request an inactive AudioSource from the AudioManager pool, move it to the location, play, and return it."