AI Command Lab // Flight Simulator
206D: The Randomizer
Initial AI Output (Fragile)
// AI-Generated Code: Monotone
void Step() {
// Audit Fail: Playing the exact same sample repeatedly drives players crazy.
source.PlayOneShot(stepClip);
}
Initial AI Prompt
"You ask the AI: "Play the footstep sound.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to Modulate. You command: "Randomize the AudioSource.pitch between 0.9 and 1.1 before playing."
Optimized Protocol
// Corrected: Organic Feel source.pitch = Random.Range(0.9f, 1.1f); source.volume = Random.Range(0.8f, 1.0f); source.PlayOneShot(clips[Random.Range(0, clips.Length)]);