AI Command Lab // Flight Simulator

206B: The 3D Ear

Initial AI Output (Fragile)

// AI-Generated Code: 2D Default
void Explode() {
    // Audit Fail: By default, PlayOneShot is 2D.
    // The sound plays at full volume regardless of distance.
    audioSource.PlayOneShot(boomClip);
}

Initial AI Prompt

"You ask the AI: "Play an explosion sound at the enemy position.""

Pilot Comm Link

Mission Objective: A skilled Pilot directs the AI to Spatialize. You command: "Set Spatial Blend to 1.0 and configure the Logarithmic Rolloff curve to fade out over 50 meters."