AI Command Lab // Flight Simulator
206B: The 3D Ear
Initial AI Output (Fragile)
// AI-Generated Code: 2D Default
void Explode() {
// Audit Fail: By default, PlayOneShot is 2D.
// The sound plays at full volume regardless of distance.
audioSource.PlayOneShot(boomClip);
}
Initial AI Prompt
"You ask the AI: "Play an explosion sound at the enemy position.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to Spatialize. You command: "Set Spatial Blend to 1.0 and configure the Logarithmic Rolloff curve to fade out over 50 meters."
Optimized Protocol
// Corrected: Localized Audio source.spatialBlend = 1.0f; source.minDistance = 5f; source.maxDistance = 50f; source.Play();