AI Command Lab // Flight Simulator
204E: The Event Trigger
Initial AI Output (Fragile)
// AI-Generated Code: Fragile Dependency // The AI adds an "Animation Event" to frame 12 of "Walk.anim". // Function: PlayFootstep()
Initial AI Prompt
"You ask the AI: "Play a footstep sound when the foot hits the ground.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to use Behaviors. You command: "Create a FootstepBehaviour script and attach it to the Walk state in the Animator window."
Optimized Protocol
// Corrected: Architectural Logic
public class Footstep : StateMachineBehaviour {
override public void OnStateUpdate(...) {
// Logic based on normalized time, independent of clip length
}
}