AI Command Lab // Flight Simulator

204D: The IK Link

Initial AI Output (Fragile)

// AI-Generated Code: Static Positioning
// Audit Fail: Hoping the animation lines up with the object.
// If the gun model changes size, the hands will float in air.
animator.Play("HoldGun");

Initial AI Prompt

"You ask the AI: "Make the character hold the gun.""

Pilot Comm Link

Mission Objective: A skilled Pilot directs the AI to use OnAnimatorIK. You command: "Set the IKPositionWeight and IKPosition of the Right Hand to match the Gun Handle transform."