AI Command Lab // Flight Simulator
202F: The Material Batch
Initial AI Output (Fragile)
// AI-Generated Code: Graphics Killer
void Start() {
// Audit Fail: This creates a unique material copy for this object.
// If you have 100 enemies, you now have 100 extra Draw Calls.
GetComponent<Renderer>().material.color = Random.ColorHSV();
}
Initial AI Prompt
"You ask the AI: "Randomize the color of every enemy.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to use Property Blocks. You command: "Use a MaterialPropertyBlock to change the color without cloning the material."
Optimized Protocol
// Corrected: Batching Preserved
void Start() {
Renderer r = GetComponent<Renderer>();
MaterialPropertyBlock prop = new MaterialPropertyBlock();
// Set the value on the block, not the material
prop.SetColor("_Color", Random.ColorHSV());
r.SetPropertyBlock(prop);
}