AI Command Lab // Flight Simulator
202D: The Math Weight
Initial AI Output (Fragile)
// AI-Generated Code: Short but Slow
using System.Linq;
void Update() {
// Audit Fail: OrderBy creates a new list and sorts the whole thing.
// First() creates an enumerator. Massive Garbage generation.
var nearest = enemies.OrderBy(e => Vector3.Distance(pos, e.pos)).First();
}
Initial AI Prompt
"You ask the AI: "Find the nearest enemy.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to use a Standard Loop. You command: "Replace the LINQ query with a standard foreach loop to find the nearest enemy without allocation."
Optimized Protocol
// Corrected: Ugly but Fast
Enemy nearest = null;
float minDist = Mathf.Infinity;
foreach (var e in enemies) {
float d = (transform.position - e.transform.position).sqrMagnitude;
if (d < minDist) { minDist = d; nearest = e; }
}