AI Command Lab // Flight Simulator
202C: The Component Cache
Initial AI Output (Fragile)
// AI-Generated Code: Search Heavy
void Update() {
// Audit Fail: Asking Unity to find the Renderer 60 times a second.
GetComponent<Renderer>().material.color = Color.red;
}
Initial AI Prompt
"You ask the AI: "Change the color of the object every frame.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to Cache the Reference. You command: "Cache the Renderer in Awake and only access the variable in Update."
Optimized Protocol
// Corrected: Zero-Lookup access
private Renderer _rend;
void Awake() {
_rend = GetComponent<Renderer>(); // Walk to toolbox ONCE
}
void Update() {
_rend.material.color = Color.red; // Instant access
}