AI Command Lab // Flight Simulator

202B: The Object Pool

Initial AI Output (Fragile)

// AI-Generated Code: CPU Heavy
void Shoot() {
    // Audit Fail: Memory allocation + Physics setup costs.
    // Doing this 10 times a second will lag the engine.
    GameObject b = Instantiate(bulletPrefab, gun.position, gun.rotation);
    Destroy(b, 2.0f); // More CPU cost later!
}

Initial AI Prompt

"You ask the AI: "Spawn a bullet every time I shoot.""

Pilot Comm Link

Mission Objective: A skilled Pilot directs the AI to use a Pool. You command: "Implement an Object Pool for the bullets. Get a bullet from the pool instead of Instantiating."