AI Command Lab // Flight Simulator
202B: The Object Pool
Initial AI Output (Fragile)
// AI-Generated Code: CPU Heavy
void Shoot() {
// Audit Fail: Memory allocation + Physics setup costs.
// Doing this 10 times a second will lag the engine.
GameObject b = Instantiate(bulletPrefab, gun.position, gun.rotation);
Destroy(b, 2.0f); // More CPU cost later!
}
Initial AI Prompt
"You ask the AI: "Spawn a bullet every time I shoot.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to use a Pool. You command: "Implement an Object Pool for the bullets. Get a bullet from the pool instead of Instantiating."
Optimized Protocol
// Corrected: Zero-Cost Firing
void Shoot() {
// 1. Fetch from Pool (Instant)
GameObject b = BulletPool.Instance.Get();
// 2. Reset Position
b.transform.position = gun.position;
b.SetActive(true);
}