AI Command Lab // Flight Simulator
202A: The Garbage Chute
Initial AI Output (Fragile)
// AI-Generated Code: A Memory Disaster
void Update() {
// Audit Fail: Creating a NEW string object 60 times a second.
// "Score: " + 10 = New String in Memory.
scoreText.text = "Score: " + currentScore;
}
Initial AI Prompt
"You ask the AI: "Update the score text every frame.""
Pilot Comm Link
Mission Objective: A skilled Pilot directs the AI to use Caching or StringBuilders. You command: "Only update the text if the score actually changed, and consider using a cached string format."
Optimized Protocol
// Corrected: Event-Driven Update
private int lastScore = -1;
void Update() {
// Only allocate memory when data changes
if (currentScore != lastScore) {
scoreText.text = $"Score: {currentScore}";
lastScore = currentScore;
}
}