AI Command Lab // Flight Simulator
201F: Animation States
Initial AI Output (Fragile)
// AI-Generated Code: Brittle and Jerky
void Update() {
// Audit Fail: Strings are prone to typos.
// Play() forces a snap transition, looking unnatural.
if (speed > 0.1f) {
animator.Play("Run");
}
}
Initial AI Prompt
"You ask the AI: "Play the 'Run' animation.""
Pilot Comm Link
Mission Objective: A skilled Architect directs the AI to use Parameters. You command: "Use SetBool to drive the 'IsRunning' parameter, allowing the Animator to handle the smooth transition."
Optimized Protocol
// Corrected: Smooth Driving
void Update() {
// We just update the data. The Animator handles the visuals.
bool isRunning = agent.velocity.magnitude > 0.1f;
animator.SetBool("IsRunning", isRunning);
}