AI Command Lab // Flight Simulator

201F: Animation States

Initial AI Output (Fragile)

// AI-Generated Code: Brittle and Jerky
void Update() {
    // Audit Fail: Strings are prone to typos.
    // Play() forces a snap transition, looking unnatural.
    if (speed > 0.1f) {
        animator.Play("Run");
    }
}

Initial AI Prompt

"You ask the AI: "Play the 'Run' animation.""

Pilot Comm Link

Mission Objective: A skilled Architect directs the AI to use Parameters. You command: "Use SetBool to drive the 'IsRunning' parameter, allowing the Animator to handle the smooth transition."