AI Command Lab // Flight Simulator
201E: Navigation Systems
Initial AI Output (Fragile)
// AI-Generated Code: The "Dumb" Walker
void Update() {
// Audit Fail: This moves in a straight line.
// It will walk through walls and get stuck on corners.
transform.position = Vector3.MoveTowards(transform.position,
player.position,
speed * Time.deltaTime);
}
Initial AI Prompt
"You ask the AI: "Move the enemy to the player's position.""
Pilot Comm Link
Mission Objective: A skilled Architect directs the AI to use Navigation. You command: "Use a NavMeshAgent to handle pathfinding and obstacle avoidance."
Optimized Protocol
// Corrected: Intelligent Pathfinding
using UnityEngine.AI;
public NavMeshAgent agent;
void Update() {
// The Agent calculates the path around the mountain
agent.SetDestination(player.position);
}