AI Command Lab // Flight Simulator

201E: Navigation Systems

Initial AI Output (Fragile)

// AI-Generated Code: The "Dumb" Walker
void Update() {
    // Audit Fail: This moves in a straight line.
    // It will walk through walls and get stuck on corners.
    transform.position = Vector3.MoveTowards(transform.position, 
                                             player.position, 
                                             speed * Time.deltaTime);
}

Initial AI Prompt

"You ask the AI: "Move the enemy to the player's position.""

Pilot Comm Link

Mission Objective: A skilled Architect directs the AI to use Navigation. You command: "Use a NavMeshAgent to handle pathfinding and obstacle avoidance."