AI Command Lab // Flight Simulator

201B: Temporal Logic

Initial AI Output (Fragile)

// AI-Generated Code: The Game Crasher
void OpenDoor() {
    door.Open();
    // Audit Fail: This loop blocks the Main Thread.
    // The game freezes completely until the door is open.
    while (!door.isOpen) {
        // Do nothing
    }
    Move();
}

Initial AI Prompt

"You ask the AI: "Wait until the door is fully open before moving.""

Pilot Comm Link

Mission Objective: A skilled Architect directs the AI to Yield. You command: "Use a Coroutine with `yield return null` to wait effectively without freezing the game."