AI Command Lab // Flight Simulator

200E: The Control Yoke

Initial AI Output (Fragile)

// AI-Generated Code: Old & Rigid
void Update() {
    // Audit Fail: What if the player uses a gamepad?
    // What if they want to rebind Jump to 'Z'?
    if (Input.GetKeyDown(KeyCode.Space)) {
        Jump();
    }
}

Initial AI Prompt

"You ask the AI: "Jump when the player presses Space.""

Pilot Comm Link

Mission Objective: A skilled Architect directs the AI to use Action Maps. You command: "Use the Unity Input System via 'InputAction.CallbackContext' to handle the Jump event."