AI Command Lab // Flight Simulator

200D: The Flight Computer

Initial AI Output (Fragile)

// AI-Generated Code: The "Zombie" Singleton
public static GameManager Instance;

void Awake() {
    Instance = this;
    DontDestroyOnLoad(gameObject);
    // Audit Fail: If you reload the scene, a 2nd Manager creates itself.
    // Now you have two scores updating at once!
}

Initial AI Prompt

"You ask the AI: "Create a GameManager to track the global score.""

Pilot Comm Link

Mission Objective: A skilled Architect directs the AI to Seal the Cockpit. You command: "Implement the Singleton pattern with a duplicate check to destroy imposters."