AI Command Lab // Flight Simulator

200C: Radio Comms

Initial AI Output (Fragile)

// AI-Generated Code: Tightly Coupled
public class Boss : MonoBehaviour {
    public Door door;   // Hard Reference
    public Sound sound; // Hard Reference

    void Die() {
        door.Open();
        sound.Play();
    }
}

Initial AI Prompt

"You ask the AI: "When the boss dies, open the door and play a sound.""

Pilot Comm Link

Mission Objective: A skilled Architect directs the AI to Broadcast. You command: "Use a static C# Action to broadcast the death event. Let the Door decide to open itself."