AI Command Lab // Flight Simulator
200B: Autopilot
Initial AI Output (Fragile)
// AI-Generated Code: Expensive Manual Math
void Update() {
// Audit Fail: Raycasting every frame for walls?
// Manual rotation math? This is brittle and heavy.
transform.position = Vector3.MoveTowards(...);
if (Physics.Raycast(...)) { Rotate(); }
}
Initial AI Prompt
"You ask the AI: "Move the drone to the target while avoiding walls.""
Pilot Comm Link
Mission Objective: A skilled Architect directs the AI to use the NavMesh. You command: "Use a NavMeshAgent to handle pathfinding and obstacle avoidance."
Optimized Protocol
// Corrected: The "Set and Forget" method
using UnityEngine.AI;
public NavMeshAgent agent;
void Update() {
// The internal computer handles ALL physics and turning.
agent.SetDestination(target.position);
}