AI Command Lab // Flight Simulator

200A: The Flight State

Initial AI Output (Fragile)

// AI-Generated Code: Conflicting Logic
public bool isIdle;
public bool isPatrolling;
public bool isAttacking;

void Update() {
    if (isIdle) { ... }
    if (isPatrolling) { ... }
    // Audit Fail: What happens if both are true?
}

Initial AI Prompt

"You ask the AI: "Create a drone that can idle, patrol, and attack.""

Pilot Comm Link

Mission Objective: A skilled Architect directs the AI to use an Enum for states. You command: "Use an Enum to define exclusive states and a switch statement to handle logic."