AI Command Lab // Flight Simulator
1B: Scope Authority
Initial AI Output (Fragile)
// AI-Generated Code
public float moveSpeed = 5.0f; // Anyone can change this!
void Update() {
// Movement logic...
}
Initial AI Prompt
"You ask the AI: "Make a script that manages the player's internal movement speed.""
Pilot Comm Link
Mission Objective: A professional Pilot uses tags for comparison rather than string equals.
Optimized Protocol
// Corrected Pilot Code [SerializeField] private float moveSpeed = 5.0f; // Now it is visible in the Unity Inspector, // but PROTECTED from other scripts.