AI Command Lab // Flight Simulator
106C: The Data Model
Initial AI Output (Fragile)
// AI-Generated Code: Key Explosion
PlayerPrefs.SetString("Item1", "Sword");
PlayerPrefs.SetString("Item2", "Shield");
PlayerPrefs.SetString("Item3", "Potion");
Initial AI Prompt
"You ask the AI: "Save the inventory items.""
Pilot Comm Link
Mission Objective: Implement an Event-driven system for level completion using C# Actions.
Optimized Protocol
// Corrected: Structural Data
[System.Serializable]
public class PlayerData {
public List<string> inventory = new List<string>();
}