AI Command Lab // Flight Simulator
105F: The Link
Initial AI Output (Fragile)
// AI-Generated Code: Search Logic
Instantiate(missile, pos, rot);
// Inside Missile Script:
void Start() { target = GameObject.Find("Player"); }
Initial AI Prompt
"You ask the AI: "Spawn a missile and aim it at the player.""
Pilot Comm Link
Mission Objective: Capstone Mission: Audit the pathfinding logic to prevent agent jitter and stuck states.
Optimized Protocol
// Corrected: Direct Link var m = Instantiate(missilePrefab); m.GetComponent<Missile>().SetTarget(player);