AI Command Lab // Flight Simulator

105B: The Spawner

Initial AI Output (Fragile)

// AI-Generated Code: Reuse Error
public GameObject bullet;
void Fire() {
    // Audit Fail: This moves the ORIGINAL bullet blueprint.
    // It doesn't create a new one.
    bullet.transform.position = gunTip.position;
}

Initial AI Prompt

"You ask the AI: "Fire the bullet.""

Pilot Comm Link

Mission Objective: Tell the AI to use NavMeshObstacles to allow agents to path around dynamic objects.