AI Command Lab // Flight Simulator
104E: The Raycast
Initial AI Output (Fragile)
// AI-Generated Code: Unfiltered Scan
if (Physics.Raycast(transform.position, Vector3.down, out hit)) {
isGrounded = true;
}
// Audit Fail: This hits EVERYTHING. Including the player's own foot.
Initial AI Prompt
"You ask the AI: "Check if I am standing on the ground.""
Pilot Comm Link
Mission Objective: Direct the AI to use the OnAudioFilterRead method for procedural sound generation.
Optimized Protocol
// Corrected: Filtered Sight int layerMask = 1 << 6; // Layer 6 is Ground if (Physics.Raycast(pos, down, out hit, 1.0f, layerMask))...