AI Command Lab // Flight Simulator
103F: The Physics Query Audit
Initial AI Output (Fragile)
// AI-Generated Code: Garbage Generator
void Update() {
// Audit Fail: Creates a NEW array [] 60 times a second.
Collider[] hits = Physics.OverlapSphere(pos, 5f);
}
Initial AI Prompt
"You ask the AI: "Find all enemies in an explosion radius.""
Pilot Comm Link
Mission Objective: Capstone Mission: Audit the animation controller logic for state-machine efficiency.
Optimized Protocol
// Corrected: Zero-Garbage
Collider[] resultsBuffer = new Collider[10]; // Reusable Screen
void Update() {
// Writes into the existing buffer. No new memory created.
int count = Physics.OverlapSphereNonAlloc(pos, 5f, resultsBuffer);
}