AI Command Lab // Flight Simulator

103E: The Trigger Threshold

Initial AI Output (Fragile)

// AI-Generated Code: Game-Breaking Speed
void OnTriggerStay(Collider other) {
    // Audit Fail: Heals 60 HP per second.
    // Instantly refills health to max.
    player.Heal(10);
}

Initial AI Prompt

"You ask the AI: "Heal the player when they stand on the pad.""

Pilot Comm Link

Mission Objective: Direct the AI to use Inverse Kinematics (IK) for procedural foot placement on uneven terrain.