AI Command Lab // Flight Simulator

103D: The Trigger State Machine

Initial AI Output (Fragile)

// AI-Generated Code: The "Safe" Fire
void OnTriggerEnter(Collider other) {
    // Audit Fail: This runs exactly once.
    // The player can stand in the fire forever without taking more damage.
    ApplyDamage(10);
}

Initial AI Prompt

"You ask the AI: "Apply damage while the player is in the fire.""

Pilot Comm Link

Mission Objective: Use Root Motion to ensure the character movement perfectly matches the animation.