AI Command Lab // Flight Simulator
103C: The Layer Mask Filter
Initial AI Output (Fragile)
// AI-Generated Code: Slow and Buggy
if (Physics.Raycast(transform.position, Vector3.down, out hit)) {
// Audit Fail: We hit SOMETHING, but was it the ground?
// Or was it a cloud? Or the drone's own foot?
if (hit.collider.tag == "Ground") {
Land();
}
}
Initial AI Prompt
"You ask the AI: "Raycast down to find the ground.""
Pilot Comm Link
Mission Objective: Tell the AI to implement Animation Events to trigger sound effects at specific frames.
Optimized Protocol
// Corrected: Surgical Precision
int layerMask = LayerMask.GetMask("Ground");
// The ray passes through clouds and enemies like they aren't there.
if (Physics.Raycast(pos, down, out hit, 100f, layerMask)) {
Land();
}