AI Command Lab // Flight Simulator
103B: The Collision Matrix
Initial AI Output (Fragile)
// AI-Generated Code: Calculation Waste
void OnCollisionEnter(Collision other) {
// Audit Fail: The physics engine is already wasting CPU
// calculating collisions with dust, UI, and triggers
// that we don't care about.
if (other.gameObject.tag == "Enemy") Die();
}
Initial AI Prompt
"You ask the AI: "Make sure the drone collides with everything.""
Pilot Comm Link
Mission Objective: Use a Blend Tree to handle smooth transitions between walk and run states.
Optimized Protocol
// No Code Required! // This is an Architectural Audit. // Edit -> Project Settings -> Physics -> Collision Matrix // [ ] Player vs Debris (Unchecked)