AI Command Lab // Flight Simulator
103A: Collision vs. Trigger
Initial AI Output (Fragile)
// AI-Generated Code: Physical Impact
void OnCollisionEnter(Collision other) {
// Audit Fail: The drone will physically bounce off the fuel pack
// BEFORE this code runs. It feels clunky and amateur.
CollectFuel();
}
Initial AI Prompt
"You ask the AI: "Make the drone pick up the fuel pack when it touches it.""
Pilot Comm Link
Mission Objective: Direct the AI to use Hash IDs for Animator parameters to improve performance.
Optimized Protocol
// Corrected: Smooth and Ghost-like
void OnTriggerEnter(Collider other) {
// The drone flies right through, collecting the fuel instantly.
CollectFuel();
}