AI Command Lab // Flight Simulator

102D: The Execution Order Audit

Initial AI Output (Fragile)

// GameManager.cs
void Awake() {
    // Audit Fail: What if the Player hasn't run its Awake() yet?
    // You might get null, or partially initialized data.
    player = GameObject.Find("Player").GetComponent<Player>();
}

Initial AI Prompt

"You ask the AI: "Set up the GameManager to find the Player.""

Pilot Comm Link

Mission Objective: Implement a Button click event using the RegisterCallback method.