AI Command Lab // Flight Simulator
102D: The Execution Order Audit
Initial AI Output (Fragile)
// GameManager.cs
void Awake() {
// Audit Fail: What if the Player hasn't run its Awake() yet?
// You might get null, or partially initialized data.
player = GameObject.Find("Player").GetComponent<Player>();
}
Initial AI Prompt
"You ask the AI: "Set up the GameManager to find the Player.""
Pilot Comm Link
Mission Objective: Implement a Button click event using the RegisterCallback method.
Optimized Protocol
// GameManager.cs
void Start() {
// Safe! We know all objects have finished Awake()
player = GameObject.Find("Player").GetComponent<Player>();
}