AI Command Lab // Flight Simulator
102C: Tag & Layer Validation
Initial AI Output (Fragile)
// AI-Generated Code: Slow and Unsafe
void OnCollisionEnter(Collision other) {
// Audit Fail 1: Allocates memory for string comparison
// Audit Fail 2: If you rename "Player" to "player", this fails silently.
if (other.gameObject.tag == "Player") {
Die();
}
}
Initial AI Prompt
"You ask the AI: "Check if the object we hit is the Player.""
Pilot Comm Link
Mission Objective: Tell the AI to use a Progress Bar element to represent the player Health.
Optimized Protocol
// Corrected: Fast and Zero-Garbage
void OnCollisionEnter(Collision other) {
// Unity optimization magic
if (other.gameObject.CompareTag("Player")) {
Die();
}
}