AI Command Lab // Flight Simulator

102B: The Null Check Protocol

Initial AI Output (Fragile)

// AI-Generated Code: Dangerous
void AttackNearest() {
    Enemy e = FindNearestEnemy();
    // Audit Fail: What if there are NO enemies?
    // Crash: NullReferenceException
    e.TakeDamage(10);
}

Initial AI Prompt

"You ask the AI: "Find the nearest enemy and attack it.""

Pilot Comm Link

Mission Objective: A professional Pilot uses USS (Unity Style Sheets) to separate visual style from UI structure.