AI Command Lab // Flight Simulator

102A: The Component Audit

Initial AI Output (Fragile)

// AI-Generated Code: Fragile
public class PlayerJump : MonoBehaviour {
    void Jump() {
        // Audit Fail: What if there is no AudioSource?
        // NullReferenceException: Object reference not set to an instance of an object
        GetComponent<AudioSource>().Play(); 
    }
}

Initial AI Prompt

"You ask the AI: "Write a script that plays a sound when the player jumps.""

Pilot Comm Link

Mission Objective: Direct the AI to use UI Toolkit (UI Builder) for modern, responsive layouts.