AI Command Lab // Flight Simulator
101F: Prefab Logic
Initial AI Output (Fragile)
// AI Suggestion: Just change it in the scene! // Audit Fail: You have now "Dirtied" this specific instance. // If you later update the Enemy Prefab to have 200 HP, // this specific Red Enemy might incorrectly block that update.
Initial AI Prompt
"You ask the AI: "Change the color of this specific enemy to red.""
Pilot Comm Link
Mission Objective: Capstone Mission: Direct the AI to build a modular input controller using the New Input System.
Optimized Protocol
// Right Click Prefab -> Create -> Prefab Variant // Now you have a specific "RedEnemy" blueprint that // inherits logic from "Enemy" but overrides the Material.