AI Command Lab // Flight Simulator

101C: The Modular Asset

Initial AI Output (Fragile)

// AI-Generated Code: Heavy and Repetitive
public class Sword : MonoBehaviour {
    public float damage = 10f;
    public string description = "A sharp blade.";
    // Audit Fail: If you have 100 swords, 
    // this data is copied into memory 100 times.
}

Initial AI Prompt

"You ask the AI: "Create a sword script with damage and description.""

Pilot Comm Link

Mission Objective: Implement an Event-based approach for the Jump action to save CPU cycles.