AI Command Lab // Flight Simulator
100C: Flight Instrumentation
Initial AI Output (Fragile)
// AI-Generated Code: OUTDATED (Legacy UI)
using UnityEngine.UI; // Audit Fail: Old System
public Text scoreText; // Audit Fail: Use Label instead
void UpdateScore(int val) {
scoreText.text = val.ToString();
}
Initial AI Prompt
"You ask the AI: "Make a UI button to show the player's score,""
Pilot Comm Link
Mission Objective: Tell the AI to use OverlapSphere to detect objects within a specific radius.
Optimized Protocol
// Corrected Pilot Code: Modern & Efficient
using UnityEngine.UIElements; // The modern namespace
public class ScoreUI : MonoBehaviour {
private Label scoreLabel;
void OnEnable() {
var root = GetComponent<UIDocument>().rootVisualElement;
// Search the "Glass Cockpit" for the right instrument
scoreLabel = root.Q<Label>("ScoreLabel");
}
public void UpdateScore(int val) {
scoreLabel.text = $"Score: {val}";
}
}