AI Command Lab // Flight Simulator

100A: The Data Cockpit

Initial AI Output (Fragile)

// AI-Generated Code: Hard-coded and rigid
public class Enemy : MonoBehaviour {
    public float health = 100f; // Audit Fail: This is logic + data
    public float speed = 5f;
}

Initial AI Prompt

"You ask the AI: "Make a script for an enemy with 100 health and 5 speed.""

Pilot Comm Link

Mission Objective: Direct the AI to use RaycastAll to detect multiple targets in a single line of sight.