Visual Audit Protocol

The Control Tower

Return to Hangar
4A

The Nested Pyramid

The Concept: Guard Clauses

Blocked Logic
// AI-Generated Code: Visual & Logic Fatigue void Update() { if (Input.GetKey(KeyCode.Space)) { if (hasFuel) { if (isGearRetracted) { ExecuteThrusters(); // Audit Fail: Too many layers! } } } }
Cleared Flight
void Update() { // Corrected: Clear sightlines. if (!Input.GetKey(KeyCode.Space)) return; if (!hasFuel) return; if (!isGearRetracted) return; // The Success Path is now clean and top-level. ExecuteThrusters(); }
4B

The Switch Station

The Concept: Switch Expressions

NESTED IF/ELSE
// AI-Generated Code: Fragile and Repetitive void Update() { if (state == DroneState.Idle) { StayPut(); } else if (state == DroneState.Patrol) { FollowPath(); } else if (state == DroneState.Attack) { OpenFire(); } // Audit Fail: What happens if state is 'Returning'? // The code silently skips everything. }
SWITCH EXPRESSION
void Update() { // Corrected: Evaluation happens once. switch (state) { case DroneState.Idle: StayPut(); break; case DroneState.Patrol: FollowPath(); break; case DroneState.Attack: OpenFire(); break; default: Debug.LogWarning("Unknown State Detected!"); break; } }
4C

Logic Redundancy

The Concept: Short-Circuiting

Redundant
// AI-Generated Code: Redundant & Inefficient void Update() { // Audit Fail: Calculating Distance twice in one frame! if (Vector3.Distance(transform.position, target.position) < 10f) { if (targetHealth > 0) { if (Vector3.Distance(transform.position, target.position) < 10f) { Attack(); } } } }
CPU: High
Efficient
void Update() { float distanceToTarget = Vector3.Distance(transform.position, target.position); // Corrected: One calculation, one check. if (distanceToTarget < 10f && targetHealth > 0) { Attack(); } }
CPU: Low
4D

The Ternary Shortcut

The Concept: The Ternary Operator

Verbose (High Noise)
// AI-Generated Code: Clunky & Vertical string status; if (fuel < 10) { status = "Alert"; } else { status = "Normal"; } statusText.text = status; // Audit Fail: Too much space for a simple choice!
OPTIMIZING
Concise (Low Noise)
// Corrected: Compact, readable, and professional. statusText.text = (fuel < 10) ? "Alert" : "Normal";
4E

Conditional Operators

The Concept: Logic Gates

Blocked Logic
// AI-Generated Code: Ambiguous & Dangerous void Update() { // Audit Fail: Is it (Engine && Pilot) OR Autopilot? // Or is it Engine && (Pilot OR Autopilot)? if (isEngineOn && isPilotReady || isAutopilotActive) { TakeOff(); } }
Cleared Flight
void Update() { // Corrected: The engine MUST be on, combined with either human or AI control. if (isEngineOn && (isPilotReady || isAutopilotActive)) { TakeOff(); } }
4F

Method Extraction

The Concept: Logic Encapsulation

Verbose (High Noise)
// AI-Generated Code: Hard to scan and audit void Update() { // Audit Fail: The main flight loop is cluttered with low-level math. float d = Vector3.Distance(transform.position, target.position); if (d < 10f && !Physics.Linecast(transform.position, target.position)) { if (ammo > 0) { FireWeapon(); } } }
OPTIMIZING
Concise (Low Noise)
void Update() { // Corrected: The high-level intent is instantly clear. if (CanSeeTarget() && ammo > 0) { FireWeapon(); } } // Extracted logic is now safely tucked away in its own hangar. bool CanSeeTarget() { float distance = Vector3.Distance(transform.position, target.position); bool isObstructed = Physics.Linecast(transform.position, target.position); return distance < 10f && !isObstructed; }
CAPSTONE EXAM

The Tower Exam

The AI has generated a "Traffic Controller" that is overloading the drone's CPU. Identify the three critical logic failures to clear the airspace for landing.

Verify Capacity
Check Scope
Audit Efficiency