Visual Audit Protocol

The Render Pipeline

Return to Hangar
306A

The Shader Graph

The Concept: Node-Based Rendering

Time
Sine Wave
Master
306B

The HLSL Code

The Concept: HLSL Functions

If/Else
Stall
Step()
Stream
306C

The Vertex Pulse

The Concept: Vertex Displacement

v.vertex.y += sin(time);
306D

The Instanced Fleet

The Concept: GPU Instancing

4 Draw Calls
1 Draw Call
306E

The Compute Brain

The Concept: Compute Shaders

[numthreads(8,8,1)]
306F

The Post-Process

The Concept: The Volume Framework

Volume Profile
CAPSTONE EXAM

The Graphics Exam

The simulation visuals are failing. The ocean is freezing the CPU, the shaders are using heavy branching logic, and the asteroid field is killing the frame rate. Identify the three critical rendering failures.

Verify Capacity
Check Scope
Audit Efficiency