Visual Audit Protocol

The Sonic Engine

Return to Hangar
206A

The Mixer Board

The Concept: Routing

Master
// Corrected: Global Control public AudioMixer mixer; public void SetMusicVol(float vol) { mixer.SetFloat("MusicVol", Mathf.Log10(vol) * 20); }
206B

The 3D Ear

The Concept: Spatialization

Everywhere (2D)
Localized (3D)
206C

The Ducking Signal

The Concept: Sidechain Compression

Alarm Trigger
Music
206D

The Randomizer

The Concept: Variance

Bang
Bang
Bang
0.9x
1.1x
1.0x
// Corrected: Organic Feel source.pitch = Random.Range(0.9f, 1.1f); source.volume = Random.Range(0.8f, 1.0f); source.PlayOneShot(clips[Random.Range(0, clips.Length)]);
206E

The Audio Pool

The Concept: Voice Pooling

POOL
20
Enable
Disable
Destroy
206F

The Snapshot

The Concept: Mixer Snapshots

Surface
2.0s
Underwater
CAPSTONE EXAM

The Sonic Exam

The cockpit audio is a mess. The machine gun sounds like a robot, the warning alarm is drowning out the radio, and the collision sounds are causing the game to stutter. Identify the three critical audio failures.

Verify Capacity
Check Scope
Audit Efficiency