Visual Audit Protocol

The Control Link

Return to Hangar
205A

The Action Map

The Concept: Action Abstraction

KeyCode.Space
Jump
Space
Button South
Action: Jump
205B

The Phase Pulse

The Concept: Input Phases

Started
Down
Performed
Held / Met
Canceled
Up
Context.phase
205C

The Composite Axis

The Concept: Composites

1.41 (Fast)
1.0 (Fixed)
205D

The Processor

The Concept: Processors

Deadzone (Drift)
Active Input
205E

The Device Switch

The Concept: Control Schemes

Keyboard
[Space]
Gamepad
(A) Jump
OnControlsChanged()
205F

The Rebind Protocol

The Concept: Interactive Rebinding

Jump Action
Current:
< Waiting... >
PerformInteractiveRebinding()
CAPSTONE EXAM

The Control Exam

The flight stick is unresponsive. The ship moves faster diagonally, the gamepad drift is spinning the camera, and the "Fire" button doesn't work on the controller. Identify the three critical input failures.

Verify Capacity
Check Scope
Audit Efficiency