Visual Audit Protocol

The Clone Factory

Return to Hangar
105A

The Blueprint

The Concept: Prefabs

Prefab
// Corrected: Single Source of Truth // 1. Drag Enemy from Hierarchy to Project Window. // 2. The icon turns Blue (Prefab).
105B

The Spawner

The Concept: Instantiation

Orig
transform.position = ...
Prefab
New
Instantiate()
105C

The Container

The Concept: Parenting

Flat
Scene
Coin(Clone)
Coin(Clone)
Coin(Clone)
Coin(Clone)
... (+99)
Nested
Scene
CoinSystem
Coin(Clone)
Coin(Clone)
...
105D

The Recycler

The Concept: Destruction

GameObject
Script
Destroy(this)
Destroy(gameObject)
105E

The Ignition

The Concept: Execution Order

1
Awake()
Self-Init
2
Start()
Link External
105F

The Link

The Concept: Reference Injection

Find()
Inject
// Corrected: Direct Link var m = Instantiate(missilePrefab); m.GetComponent<Missile>().SetTarget(player);
CAPSTONE EXAM

The Factory Exam

The factory line is jammed. The spawned enemies are flooding the Hierarchy root, the game crashes with a NullReference on startup, and the bullets fly forever until the game runs out of memory. Identify the three critical failures.

Verify Capacity
Check Scope
Audit Efficiency