Visual Audit Protocol

The Physics Lab

Return to Hangar
104A

The Rigid Body

The Concept: Kinematic vs. Dynamic

Teleport
transform.position += ...
Clip
Velocity
// Corrected: Physics Aware void FixedUpdate() { rb.velocity = Vector3.forward * speed; }
Solid
104B

The Collider Shell

The Concept: Triggers

P
Bounce
// AI-Generated Code: Crash Hazard void OnCollisionEnter(Collision c) { Destroy(gameObject); } // Audit Fail: The player will bounce off the coin like a brick wall // BEFORE collecting it.
P
Pass
// Corrected: Ghost Pass void OnTriggerEnter(Collider other) { Destroy(gameObject); }
104C

The Layer Matrix

The Concept: Collision Matrix

Physics Settings
Pla
Ene
VFX
Pla
Ene
"VFX" Ignored (0 CPU)
104D

The Force Vector

The Concept: Force Modes

Force
Engine / Wind
Impulse
Jump / Boom
// Corrected: Explosive Power rb.AddForce(Vector3.up * 10, ForceMode.Impulse);
104E

The Raycast

The Concept: Raycasting

Layer: Cloud
HIT
Layer: Ground
// Corrected: Filtered Sight int layerMask = 1 << 6; // Layer 6 is Ground if (Physics.Raycast(pos, down, out hit, 1.0f, layerMask))...
104F

The Time Step

The Concept: FixedUpdate

Update
Jitter
Fixed
0.02s
// Corrected: Stable Simulation void Update() { input = Input.GetAxis("Vertical"); } void FixedUpdate() { rb.AddForce(fwd * input); }
CAPSTONE EXAM

The Physics Exam

The physics simulation is broken. The car falls through the floor, the jump height varies wildly depending on the computer speed, and the coins block the car like concrete walls. Identify the three critical physics failures.

Verify Capacity
Check Scope
Audit Efficiency